Advancement other than levels
In older editions of D&D there were things you can do outside of just gaining level. One was establishing and building a stronghold. I find that 4e is nearly devoid of rules beyond combat, and...
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Birthright for 4E! Now there's something for paragon play. Rules for realms and for large battles. This might-could be done with some specialized skill challenges - ones that have several 'encounters'...
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Thats a good point, Robert. I don't think stronghold building has really been emphasized since the 1E days, and it would be fun to see a return to that arena. Maybe you should write something for this...
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I think this is actually an excellent idea Robert, and I think the biggest boon of the product would be it's appeal to those that are satisfied with the classes/races/etc. of 4e as well as those that...
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Ditto on the pre-ordering of the stronghold builder's supplement. Maybe it should take advantage of the tiers to describe different kinds of activity, so that you'd found a thieves' guild or mercenary...
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Here are some ideas I have to detail this subsystem. General Wages A listing of how much to hire and supply various specialists (includes fighting men) Charisma and Skills How to use the Charisma...
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Tavis wrote: Another kind of non-level (non-personal-power) advancement that I'd like to see would be social climbing. This could be scores like Honor or Reputation, or status within an organization,...
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I really love this idea. This would really get the game back to its roots. If you go this way, Ars Magica has a lot of inspiration in this area -- check out the sections on coven design. I am NOT...
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